Mr. Son's Art Classes
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  • Introduction Slide Show
  • *Studio Art 1 - Syllabus
  • Tattoo Design Drawing
  • Video Game Cover Design
  • Street Art Design
  • Comic Book Cover - Drawing
  • Sketchbook Back Cover Design
  • Abstract Art using Elements of Art
  • Name Art using Principles of Design
  • Color Wheel
  • Animal Paintings - Tempera
  • Tempera Landscape Painting
  • Graphite Portraits
  • Pop Art
  • Perspective Drawing
  • Perspective Building Final
  • Creative Tree Sketch
  • Watercolor Flowers
  • Tempera & Ink Wash
  • Animal Drawing
  • Safety in the Computer Lab
  • *Graphic Design 1 Syllabus
  • Name Logo Project
  • Tattoo Design
  • Skateboard & Snowboard Design
  • T-Shirt Design
  • Poster Designs
  • Creative Vehicle Design
  • Nike Custom Shoes
  • Doodle4Google
  • Room Rendering
  • Vans Custom Shoes
  • Video Game System Concept
  • Cell Phone Concept
  • Comic Book Cover
  • Group Project - Clothing Brand eCommerce
  • Business Card
  • Self Collage
  • Photo Collage
  • Photo Clones
  • Magazine Cover
  • Event / Party Flyer
  • Graphic Design Extra Credit
  • *Game Development Syllabus
  • Characters
  • Mech & Vehicles
  • Creatures
  • Environments
  • Creature Self-Portrait
  • Magazine Cover
  • Animation T-Shirt
  • *Graphic Design 2 Syllabus
  • Original Logo Design Principles
  • *Instructor Gallery
  • *Products for Sale
  • Contact

Tattoo Design
{Sketch - Photoshop Edit - Photography}

 Lesson Objective:

The students will use Adobe Photoshop to demonstrate in their own works of art a personal style and an advanced proficiency in communicating an idea, theme, or emotion. Students will create a pencil sketch, photoshop traced image , and modified digital photo. Student will discuss a series of their original works of art, using the appropriate vocabulary of art.

Lesson Standards:
 1.1 Connecting students’ prior knowledge, life experience, and interests with learning goals.
 1.4 Engaging students in problem solving, critical thinking, and other activities that make subject matter meaningful.
 3.1 Demonstrating knowledge of subject matter content and student development.
 3.5 Using materials, resources, and technologies to make subject matter accessible to students.
 4.5 Modifying instructional plans to adjust for student needs    
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